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November 6th, 2015, 11:56 #31
Hi JerryRig - the Abilities Tab is more of a reference location. If you have a skill such as:
Burping
On a successful Charisma roll you let out a huge belch which creates bemusement among your male companions giving you a +1 on all rolls involving males for the immediate scene. Your female companions however are annoyed by your poor manners and you will take a -1 ongoing with those females present until you do something sufficient to redeem yourself in their eyes.
This is all text only.
On the front tab you add in something like:
Burping (Charisma 13) [1d20] +1
Which translates roughly to -
(descriptors only)
Skill: Burping
Base Attribute: Charisma
Attribute Score: 13
(actual dice stuff)
Dice: 1d20
Bonuses: +1 (for your 13 Charisma)
and your burp is a resounding success - your fellow troopers are inspired by your outrageous show of defiance before the enemy leader!
Attachment 11677
Attachment 11678
Attachment 11679
I hope that makes some sense? It is different to how you are used to doing it - but it really does allow for some flexibility and no coding required.
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November 6th, 2015, 17:59 #32
Roger was trying to avoid making to much stuff all on the Main tab as their are so many skills in T2K. Thanks for the info. Just wasn't sure if there was a way to program in the ability tab with dice roll ability like in PFS & DnD have on the skills tab.
Considering offering a commission to someone that could do such a thing in the programming if there is a way.Last edited by JerryRig; November 6th, 2015 at 18:02.
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November 7th, 2015, 05:05 #33
Have you looked at MoreCore extension to add some attack and damage and armour and hit points and some Combat Tracker extras to your Twilight game?
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November 7th, 2015, 20:12 #34
Nope ...I'll take a look. Just so far everything has been manipulating coding and I don't have the nadz to bury myself in that and hope I come out sane.
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November 8th, 2015, 09:59 #35
More Core gives you some extra options:
Some extra dice options:
Better targetting info in the chat window:
Attack strings. HP, AC and INIT on the char sheet:
Similar for NPCs:
Clickable Attack/Damage strings from the Combat Tracker:
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January 13th, 2016, 22:39 #36
Here is a MoreCore RPG sheet for Fantasy Age.
By GreenRonine Publishing
Enjoy
Attachment 12627
Attachment 12628
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January 14th, 2016, 00:14 #37
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Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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January 14th, 2016, 00:16 #38
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February 15th, 2016, 12:16 #39
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so... here's the one I quickly threw together to demo the Mutant Year Zero dice mechanic extension:
Attachment 13042
I'll see if I can make a better one one day...
Ian
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February 15th, 2016, 12:18 #40
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