Thread: Map Making Software - summary
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January 3rd, 2015, 13:57 #31
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I came across "Other World Mapper" just now. Their kickstarter campaign ended successfully a month or so ago. They hope to have the product finished before end 2015, with an alpha before May 2015. You could get the basic package for $25 from kickstarter, or $35 for the one with more art. They want to make it DRM- and royalty-free. They seem to take a middle-ground between the ease of some programs, and the functionality of Campaign Cartographer (While also trying to avoid the latter one's learning curve).
Too bad I missed out on their kickstarter. I'm gonna keep an eye on this one, it looks like a good addition to have for running FG games.
Kickstarter campaign (ended)
Their website: otherworldmapper.com
You can find them on facebook, google+, and they have forums, all accessible from their website's "community" menu.
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June 21st, 2015, 06:55 #32
Any opinions on Dundjinni?
Brice AKA BoringMadman
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June 21st, 2015, 11:33 #33
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Years ago, it had some features/bugs that irritated me, but I've mellowed out considerably. I guess it's ok in my book. There's plenty of artwork to be found for it on their forums. I haven't used it in a while, but it also didn't see updates for it come out since then either. The owner of the company has sort of "disappeared" for quite a while (a few years now, I think), but I think you can still get the software. But ask on their forums first, to be sure. I remember you had to email a user called Kepli on the forums with your license key, and then he's set you up with a download to get it. Not sure if this is still going on.
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June 21st, 2015, 14:53 #34
Any know of a place to get texture for use in GIMP?
Brice AKA BoringMadman
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June 21st, 2015, 18:42 #35
Lesser Deity
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You may use these for free for commercial or non-commercial use. For commercial use you need to give them credit and a link: https://www.spiralgraphics.biz/packs/index.htm
These are mostly tileable.
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June 28th, 2015, 10:57 #36
I like https://www.cgtextures.com and use the resources there quite often for base quick to use natural world textures. As for tileable I often just make my own; grab yourself a decent high MP digital camera, go out into the real world and snap away. In GiMP/Photoshop user High Pass and Offset filters to make the textures tilable. Simples!
If your into making your own textures you might find these tools interesting:
https://www.texturemaker.com
https://neotextureedit.sourceforge.net
I use Neo Texture Edit quite a lot to create my own custom textures.
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June 28th, 2015, 11:00 #37
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Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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November 7th, 2015, 07:53 #38
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December 23rd, 2015, 21:58 #39
I have autodesk sketchbook which can be great for touching up (or blending away parts not wanted from maps you are working on) - especially if you can drop a hexagonal layer on top. Rivers and mountains can be made more realistic etc. You can generally pull the images into other programs afterwards if you wish.
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February 13th, 2016, 20:20 #40
The Vintyri project (open RPG symbols and fill styles) has updated it's cartographic collection with Campaign Cartographer 3 and 3+ installations: https://www.vintyri.org/vintyri/vccindex_cc.htm
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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