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June 29th, 2012, 13:55 #11
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- Jan 2011
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Originally Posted by DrakosDJ
As for applying or not applying a particular modifier, I'm not sure you'll get that level of automation from this ruleset. To have it account for every little modifier would really increase the level of complexity of the ruleset.
I, for one, would prefer to handle those sorts of applied/not-applied sort of modifiers myself.
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July 2nd, 2012, 04:07 #12
My players are not seeing the Hero's Handbook, though I can see it just fine. Any suggestions?
Also is there any idea how to handle area effects?Last edited by jaydarkson; July 2nd, 2012 at 05:21.
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July 3rd, 2012, 01:27 #13
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Originally Posted by jaydarkson
Originally Posted by jaydarkson
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July 3rd, 2012, 05:01 #14
Do the conditions need to be entered manually in the conditions screen or can they be dragged and dropped or loaded at once from some source?
Last edited by Talen; July 3rd, 2012 at 12:19.
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July 3rd, 2012, 17:30 #15
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Originally Posted by Talen
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July 4th, 2012, 21:27 #16
Now we are busy with the upcoming Game Master Guide, but it's added to the TO-DO list
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July 5th, 2012, 00:44 #17
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Originally Posted by psicodelix
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July 5th, 2012, 06:21 #18
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July 7th, 2012, 16:33 #19
Originally Posted by psicodelix
Regardless, the ruleset looks and functions great- the addition of the PowerPoint totaling is a very nice and functional feature!
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July 7th, 2012, 18:21 #20
Originally Posted by Talen
Originally Posted by Talen
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