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July 16th, 2011, 07:49 #31
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Originally Posted by neilgfoster
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August 3rd, 2011, 21:02 #32
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Hi, nice ruleset!
How easy would it be to have a similar dice pool mechanic, but for normal dice?
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August 3rd, 2011, 21:30 #33
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Originally Posted by CrazyGoblinoid
Originally Posted by CrazyGoblinoid
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August 3rd, 2011, 21:39 #34
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I'm after a dice pool mechanic exactly like what you have but for normal dice, if you could point me in the right direction, i'll try some cutting and pasting for the Base Ruleset.
Thanks in advance
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August 3rd, 2011, 21:48 #35
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Originally Posted by CrazyGoblinoid
Let me know the functionality you are interested in, and I do what I can to point you in the right direction.
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August 3rd, 2011, 21:54 #36
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Originally Posted by neilgfoster
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August 3rd, 2011, 22:11 #37
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Originally Posted by CrazyGoblinoid
https://www.fantasygrounds.com/refdoc/diecontrol.xcp
The one included in this ruleset is custom - I wrote it from scratch to support the custom dice, so I would not advise copying it as it would not work in another ruleset without further modification.
A better example is my Warhammer 1st Edition ruleset. This includes a die pool box based on the inbuilt control.
You will need to define a window class that contains the diecontrol:
Code:<windowclass name="diebox"> <sizelimits> <minimum> <height>30</height> </minimum> </sizelimits> <frame>collector</frame> <sheetdata> <diecontrol> <bounds>0,0,-1,-1</bounds> <droptypes> <type>dice</type> </droptypes> <stateframe> <drophilight> <name>modstackfocus</name> <offset>-3,-3,-2,-2</offset> </drophilight> </stateframe> </diecontrol> </sheetdata> </windowclass>
Code:<panel name="diebox"> <class>diebox</class> <bounds> <rect>14,-160,387,40</rect> </bounds> </panel>
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August 3rd, 2011, 22:19 #38
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Thanks, I'll see how it goes
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August 3rd, 2011, 22:24 #39
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Hi all,
I am very pleased to announce the next release of this ruleset. This release adds a host of new features, and now includes all the functionality within WFRP all the way up to Omens of War:
* Added an initiative tracker that can be viewed both by the players and GM
* Players can now view each others character sheets
* Added tokens to desktop to speed up drag and drop functionality
* Enhanced support for tokens dropped onto images - tokens that represent characters and npcs can be clicked on to view the appropriate sheet.
This will be the final version of the ruleset prior to it being released as version 1.0 - I am now just bug fixing and playtesting by running sessions.
Enjoy
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August 3rd, 2011, 22:39 #40
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Cool, will have to brush off my WFRP3e books, but that will be after I've finished playing with my (read your!) nice new dice pool in the base ruleset
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