Looks like there are still a few issues to clean up regarding Mechs. Can you please help with these?
1)
Bonus damage on attacks: Melee attacks should be adding Teir+STR Mod, Ranged should only be adding Tier (Page 98 Tech Revolution). As you can see in my picture, this tier 5 mech with a 3 STR modifier is adding 8 to both melee and ranged attacks. I'm pretty sure this is related to another issue I've mentioned in the past that hasn't been fixed yet. When you first "equip" the mech, all actions import as melee. I can manually change it to ranged, which fixes the attack modifier, but the damage modifier seems stuck at whatever was originally there.
Attachment 63306
2)
Stepping into the Mech: I've found the
only way to get this to work properly is in the following order. If there is a better way, please let me know:
1) Add player to combat tracker (make sure their token is no longer on the map)
2) Equip Mech
3) Fix Size & Reach on the combat tracker (this will reverse if they unequip and equip again)
4)
Now you can drag their token on the map
5) Fix ranged actions so they're actually ranged (will reverse if they unequip and equip again. Also per point 1, damage modifier broken for ranged)
Thanks