Discovered another:
Countdown adjustments in the countdown window are not visible in the chat window to players, even if the eye icon has been toggled by the GM.
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Discovered another:
Countdown adjustments in the countdown window are not visible in the chat window to players, even if the eye icon has been toggled by the GM.
Otoh, people often forget the reaction rolls don't have anything to do with hope and fear. Having neutral colored dice has helped with that in my group.
I haven't missed the last two reports, just currently working through updating the ruleset to get connection to the new effects system. Will be looking these over when the update is complete.
I was wondering why the active loadout lets you choose 6 cards rather than 5? Rules state 5 and rest to go in vault, unless there's an erratum I haven't seen.
It shouldn't really have a gate, but I was testing with 6. There are traits and features out there that could let you exceed the loadout count. Plus homebrew campaign frame options could allow it.
Good afternoon!
At present we are only able to select one downtime move during short or long rests and there is no second window that pops up afterward for the second downtime move. This means that currently you have to use the rest feature twice in order to complete both of your downtime activities:
Attachment 67557
Ah, I wasn't sure it was supposed to work, so I didn't report it as a bug. Here's an adversary with the DMG: 1d8 effect applied, but the damage roll is not effected.
Attachment 67559