Fantasy Grounds automation v Foundry MIDI QOL etc
Hi everyone!
The FG sale has me a bit intrigued! I'm a Foundry user (mainly D&D 5e) using the importer and set up with a fair bit of automation via the MIDI and Chris Pre Mades modules. I do get nervous around version upgrades etc and trying to keep the modules aligned. Very interested in FG, but what I've been trying to establish (and struggling tbh) is what level of automation comes out of the box v the above Foundry modules and what needs to be done via FG extensions. Are the extensions similar to modules - do they go out of date?
The above modules prompt saving rolls, automatically add conditions and then automate advantage/disadvantage, additional damage etc.
Appreciate you'll only really be able to answer that if you've used the above modules in Foundry, but I figured there might be a couple of you out there that have used both.
A couple of other questions as well:
Is there a similar extension that provides animations?
I think I've read there isn't a native music player in FGU - this needs to be done via Discord?
Thanks