Hi,
it is something related to my client or the code for Near villages/towns/cities/castles (N) is missing?
whenever I add N amongst the locales codes nothing happens.
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Hi,
it is something related to my client or the code for Near villages/towns/cities/castles (N) is missing?
whenever I add N amongst the locales codes nothing happens.
Hi Saramund,
It looks like that one got missed. I will get it updated with the next release.
Dakadin
I tracked down the issue and fixed it in my development version. I also tested each entry. It will be in the next release.
Just to let you know the 3 entries with special characters are using these characters instead:
a="cave entrance/overhangs/lairs",
s="burial areas",
n="ruins",
This reminds me, I need to go back through my Creatures of Middle-earth module and update the creatures for these changes. I keep forgetting that you had updated the creature codes Dakadin.
Here is the complete list in the code that will be in the next release.
Code:E="Enchanted/magical places",
K="Cross-over points between dimensions",
N="Near villages/towns/cities/castles",
V="Volcanic areas",
X="cavern complexes",
Y="battlefields/shipwrecks",
t="rural/inhabited/cultivated areas",
a="cave entrance/overhangs/lairs",
s="burial areas",
n="ruins",
B="Breaks/Wadis",
F="Freshwater coasts & banks",
G="Glacier/snowfield",
I="tropical Islet/reef/atoll",
L="Lake/river",
M="Marsh/swamp",
O="Ocean",
Q="oasis/isolated water sources",
S="Saltwater shores/shallows",
Z="Desert (perhaps scattered cactus & shrubs, no grass)",
A="Alpine/high altitude/mountainous",
R="Rough/Rugged/Rocky hills",
U="Underground (caverns, etc.)",
W="Waste/barren",
C="Coniferous forest/taiga",
D="Deciduous/coniferous/mixed forest",
H="Heath/scrub/moor",
J="Jungle/rain forest",
P="Plains/grassland (often with scattered trees and scrubs)",
T="Tundra (lichen/mosses, lichen/grasses)"
Perfect, thanks for the list.
I had the three (@,#, and SS), but not the last one (+).