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		<title>Fantasy Grounds Forums</title>
		<link>https://www.fantasygrounds.com/forums/</link>
		<description>Fantasy Grounds is a virtual tabletop application which allows GMs and player to play RPG games online.</description>
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			<title>Fantasy Grounds Forums</title>
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			<title>Different crit effects (melee, range and spell)</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87717-Different-crit-effects-(melee-range-and-spell)&amp;goto=newpost</link>
			<pubDate>Tue, 07 Jul 2026 01:56:22 GMT</pubDate>
			<description><![CDATA[I am editing the crit tables (D&D 5e) and wondering if there is a way to create a melee crit table, range crit table and spell crit table that rolls...]]></description>
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<div>I am editing the crit tables (D&amp;D 5e) and wondering if there is a way to create a melee crit table, range crit table and spell crit table that rolls depending on the attack type.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>SolarisWesson</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87717-Different-crit-effects-(melee-range-and-spell)</guid>
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			<title><![CDATA[Armor Non-Proficiency penalties are being applied to proficient characters 5e D&D]]></title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87716-Armor-Non-Proficiency-penalties-are-being-applied-to-proficient-characters-5e-D-amp-D&amp;goto=newpost</link>
			<pubDate>Mon, 06 Jul 2026 21:05:38 GMT</pubDate>
			<description><![CDATA[In my new 5e D&D campaign, I have a heavy fighter that is getting penalties for Non-Proficiency with Chain Mail armor.  He has "Armor: Heavy", light,...]]></description>
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<div>In my new 5e D&amp;D campaign, I have a heavy fighter that is getting penalties for Non-Proficiency with Chain Mail armor.  He has &quot;Armor: Heavy&quot;, light, medium and shields in his Proficiencies.<br />
<br />
I have added and removed his heavy proficiency, but He gets disadvantage constantly with the following message:<br />
<br />
[SKILL] Athletics<br />
[PROF]<br />
ARMOR NON-PROFICIENCY<br />
[DIS] [DROPPED (9) SECOND]<br />
<br />
Please see uploaded images.<br />
<br />
How do I fix this?</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>Polarbard</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87716-Armor-Non-Proficiency-penalties-are-being-applied-to-proficient-characters-5e-D-amp-D</guid>
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			<title>Fixing some 4E rules that FGU doesnt support</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87715-Fixing-some-4E-rules-that-FGU-doesnt-support&amp;goto=newpost</link>
			<pubDate>Mon, 06 Jul 2026 18:33:33 GMT</pubDate>
			<description>Here is an extension I have made that fixes a few minor issues with the 4E rules. 
 
*1) Minor/Major Quest XP awarding* 
As it stands now, both Minor...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Here is an extension I have made that fixes a few minor issues with the 4E rules.<br />
<br />
<b>1) Minor/Major Quest XP awarding</b><br />
As it stands now, both Minor and Major Quest XP are divided between the characters on the party sheet, even though the 4E rules state that Major Quest XP is awarded in full to each character.<br />
<br />
It also fixes the weird rounding error that often gives the character who was added last to the party sheet a few XP less than everyone else.<br />
<br />
<b>2) Weapon Proficiencies</b><br />
This one is a bit special and needs some care to work as intended.<br />
<br />
Write the weapon name in the Weapon Proficiency list on the character sheet. On the weapon itself, enter the exact same name in the weapon's Sub Class field.<br />
<br />
For weapon group feats such as Weapon Focus and Weapon Expertise, write the group name in the proficiency list followed by either (<font color="#FF0000">E</font>), (<font color="#FF0000">F</font>) or (<font color="#FF0000">E</font>/<font color="#FF0000">F</font>). Just make sure the weapon's Group field is filled in with the appropriate group name.<br />
<br />
For characters with Weapon Master, simply add it to the proficiency list. Every weapon the character is proficient with will then receive the appropriate group bonuses.<br />
<br />
This function does not handle categories such as Simple Melee, Military Ranged, and so on. Supporting those would probably require listing every weapon inside the extension, which could create intellectual property concerns. It would also make handling custom weapons much more difficult.<br />
<br />
<b>3) Armor Proficiency</b><br />
Armor proficiency is handled much the same way as weapon proficiency. Write the armor type in the Armor Proficiency list and enter the exact same text in the armor's Sub Class field.<br />
<br />
Why not filter on the item name?<br />
<br />
Because many enchanted weapons and armor pieces replace the base item name with the enchantment name. Using the Sub Class field provides a reliable way to identify the weapon or armor type without having to parse the item name, and it also works cleanly with custom equipment.<br />
<br />
Parts of these functions can be turned on and off in the campaign settings. Default setting is on.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?58-4E">4E</category>
			<dc:creator>Starwolf</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87715-Fixing-some-4E-rules-that-FGU-doesnt-support</guid>
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			<title>Table Tools Note+</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87714-Table-Tools-Note&amp;goto=newpost</link>
			<pubDate>Mon, 06 Jul 2026 00:28:31 GMT</pubDate>
			<description>*Table Tools Note+* 
 
Table Tools Note+ replaces scattered Fantasy Grounds note windows with a Reference Book-style note manager for GMs and...</description>
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<div><b><font size="5">Table Tools Note+</font></b><br />
<br />
Table Tools Note+ replaces scattered Fantasy Grounds note windows with a Reference Book-style note manager for GMs and players.<br />
<br />
Instead of keeping notes as one long flat list, Note+ gives your table a left-side index with <b>Chapters</b>, <b>Subchapters</b>, and <b>Pages</b>, plus a right-side reading/editing pane. It is built to feel like the Fantasy Grounds reference book interface, but for campaign notes, player notes, shared notes, GM notes, and extension help pages.<br />
<br />
<div style="text-align: center;"><img src="https://i.postimg.cc/MZ4LnfcJ/image.png" border="0" alt="" /></div><br />
<b>Forge Link</b><br />
<a href="https://forge.fantasygrounds.com/shop/items/3435/view" target="_blank">https://forge.fantasygrounds.com/shop/items/3435/view</a><br />
<br />
This is intended for groups that actually use notes during play: session recaps, clues, lore, quests, handouts, player journals, house rules, extension instructions, prep notes, campaign reference material, and more.<br />
<br />
<b><u>Core Features</u></b><br />
<br />
<ul><li style="">Adds Player Note+ and GM Note+ windows</li><li style="">Organizes notes into Chapters, Subchapters, and Pages</li><li style="">Uses a Reference Book-style index and reader</li><li style="">Supports legacy Fantasy Grounds notes from existing campaigns</li><li style="">Lets players organize their own notes without losing old notes</li><li style="">Lets the GM view player notes grouped by owner</li><li style="">Adds a Public toggle for sharing notes with the table</li><li style="">Groups shared notes by author</li><li style="">Keeps shared notes readable without giving other players edit/delete access</li><li style="">Supports native Fantasy Grounds formatted text</li><li style="">Supports record links and dropped Fantasy Grounds content where the ruleset allows it</li><li style="">Supports images, maps, story links, items, NPC links, and other normal FG note content</li><li style="">Adds author display on notes</li><li style="">Supports import/export of Note+ XML for moving notes between campaigns</li><li style="">Supports extension guide pages inside Fantasy Grounds</li><li style="">Allows other extensions to provide in-game help, how-to pages, examples, images, and links</li><li style="">Includes a built-in Note+ guide</li><li style="">Designed for both GMs and players</li></ul><br />
<br />
<b><u>Player Notes</u></b><br />
<br />
Players can use Note+ as a campaign notebook. Notes can be organized into custom Subchapters and Pages, then renamed and arranged from the left index.<br />
<br />
When a player makes a note Public, it becomes available in the shared note area for the table while still remaining that player&#8217;s note.<br />
<br />
<div style="text-align: center;">Don't let your players write notes like mine! Give them Note+<br />
<img src="https://i.postimg.cc/5tw850SM/image.png" border="0" alt="" /><br />
DM viewing Player Notes on a Legacy Game with legacy notes (old campaign folder) </div><br />
<b><u>Shared Notes</u></b><br />
<br />
Shared Notes are grouped by author, making player-to-player information much easier to read than a single pile of public notes.<br />
<br />
This is useful for session summaries, clue boards, shared quest notes, loot notes, map notes, party plans, and player-written recaps.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?111-Paid-Creations">Paid Creations</category>
			<dc:creator>Melborne</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87714-Table-Tools-Note</guid>
		</item>
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			<title>Looking for 2 Players | Bi-Weekly Sundays 4:00pm UK | Savage Rifts (SWADE)</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87713-Looking-for-2-Players-Bi-Weekly-Sundays-4-00pm-UK-Savage-Rifts-(SWADE)&amp;goto=newpost</link>
			<pubDate>Sun, 05 Jul 2026 18:53:12 GMT</pubDate>
			<description>*FG License: *Ultimate (players only need the free Demo licence) 
 
*Game System:* Savage Rifts (Savage Worlds Adventure Edition) 
 
*Time Zone:* UK...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><b>FG License: </b>Ultimate (players only need the free Demo licence)<br />
<br />
<b>Game System:</b> Savage Rifts (Savage Worlds Adventure Edition)<br />
<br />
<b>Time Zone:</b> UK (GMT/BST)<br />
<br />
<b>Day of week and time:</b> Sundays, 4:00pm &#8211; 7:00pm UK time (we may finish a little earlier depending on where we reach a natural stopping point).<br />
<br />
<b>If new game, planned start date:</b> 19th July 2026<br />
<br />
<b>Planned Duration &amp; Frequency:</b> Bi-weekly, approximately 3-hour sessions.<br />
<br />
<b>Term:</b> I'm going to start by running a few one-shots to see how everyone gels, make sure the schedule works, and, most importantly, that we're all having fun. If everything clicks, I'd love for it to grow into a semi-permanent, long-term group, but there are no promises. We'll just see how it goes.<br />
<br />
<b>Text or Voice:</b> Voice only. No webcams required. If you want to turn up in your pants with a brew in hand, nobody will ever know (or judge!).<br />
<br />
<b>Main Language:</b> English<br />
<br />
V<b>oice Software:</b> Discord<br />
<br />
<b>Will this be recorded and/or live streamed?</b> No.<br />
<br />
<b>Roleplay &amp; Combat:</b> Approximately 30% roleplay / 70% combat.<br />
<br />
Savage Rifts naturally lends itself to big action scenes, tactical combat, and over-the-top heroics, but I also enjoy roleplay and giving characters plenty of opportunities to interact with each other and the world. If the party decides to spend a session talking, investigating, or heading off in a completely unexpected direction, that's absolutely fine too.<br />
<br />
<b>Number of Players:</b> We have an established group that's been playing together for several years and are looking for 2 more players.<br />
<br />
The places are first come, first served.<br />
<br />
<b>Character Starting Level &amp; Equipment:</b> We'll be using pre-generated characters for the initial one-shots. This lets everyone jump straight into the game, learn Savage Rifts, and get a feel for the different Iconic Frameworks before committing to a long-term character. If everyone enjoys themselves and we continue into a full campaign, we'll create permanent characters together.<br />
<br />
<b>Character Restrictions: </b>For the one-shots, everyone will use the published pre-generated characters from Savage Rifts: The Tomorrow Legion Archetypes and the Archetype Dossiers. This gives everyone a wide selection of Iconic Frameworks and races to choose from, lets us jump straight into the action without spending the first session building characters, and gives everyone the chance to try different character types before committing to a long-term campaign.<br />
<br />
<b>Details of the Game: </b><br />
Hi everyone!<br />
<br />
After taking about a year away from GMing, I'm looking to get back behind the screen.<br />
<br />
I've been running weekly Fantasy Grounds games for the best part of 10 years, so while I might be a little rusty after the break, I'm very experienced with Fantasy Grounds Unity and expect to get back into the swing of things pretty quickly. There may be the occasional &quot;Where's that button gone?&quot; moment during the first session or two, but the fundamentals are second nature.<br />
<br />
One thing worth mentioning is that, while we're experienced online gamers, we're not Savage Rifts experts. As a group we've mainly played D&amp;D 5E and Call of Cthulhu over the years. We picked up Savage Rifts after the Savage Worlds reboot and have been having a fantastic time with it ever since. We're still discovering new things ourselves, so don't feel like you need to know every rule or have encyclopaedic knowledge of Rifts lore. If you're new to Savage Worlds or Savage Rifts, you'll fit right in.<br />
<br />
I enjoy running published adventures rather than homebrew campaigns. That said, I don't run them like they're on rails. The published material provides the framework, but the players are free to make their own decisions, wander off the beaten path, and create their own stories. Some of our best sessions over the years have come from completely unexpected player decisions.<br />
<br />
The core group has been together for a few years now. They're a friendly, welcoming bunch, and we're always happy to help newcomers to Savage Worlds, Savage Rifts, or Fantasy Grounds.<br />
<br />
We play on a lively Discord server, so there's usually someone around between sessions chatting about RPGs, games, films, or whatever random nerdy topic has come up that week.<br />
<br />
<b>What I'm Looking For:</b> I'm looking for friendly, reliable people who enjoy playing as part of a team. Experience isn't as important as your attitude. If you're completely new to Savage Worlds, Savage Rifts, or even Fantasy Grounds, that's absolutely fine; we'll help you get up to speed.<br />
<br />
What I value most is a player who's happy to get involved, respects the other people at the table, and wants everyone to have a good time. We like cinematic action, memorable roleplay, and the occasional ridiculous plan that somehow works.<br />
<br />
<b>Voice Requirements:</b> This is a voice-only game. <br />
<br />
Please use a headset (no laptop speakers or open microphones) and Push-to-Talk. Open microphones from across the room pick up keyboard clicks, echoes, TVs, family conversations, pets, and everything else. It quickly becomes distracting for everyone, so these are required.<br />
<br />
I also occasionally use a soundboard for music and sound effects to help set the atmosphere. To keep the audio clear, I'm the only person who pipes music or sounds into the voice channel.<br />
<br />
<i><b>If this sounds like your kind of game, drop a reply below or send me a PM.</b></i> Tell me a little about yourself, your RPG experience (if any), and what you're looking for in a group.<br />
<br />
Hopefully I'll see you somewhere in the Megaverse!</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?40-LFG-Looking-for-Group">LFG - Looking for Group</category>
			<dc:creator>flashingturtle</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87713-Looking-for-2-Players-Bi-Weekly-Sundays-4-00pm-UK-Savage-Rifts-(SWADE)</guid>
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			<title><![CDATA[[Extension] Instant Dungeons - 1-click dungeons with advanced features.]]></title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87712-Extension-Instant-Dungeons-1-click-dungeons-with-advanced-features&amp;goto=newpost</link>
			<pubDate>Sun, 05 Jul 2026 18:37:12 GMT</pubDate>
			<description>Image: https://i.imgur.com/tcabZ9Ym.png  
 
 
 
*Instant Dungeons - 1-Click Dungeons with Advanced Features* 
 
*Instant Dungeons* is a...</description>
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<div><div style="text-align: center;"><img src="https://i.imgur.com/tcabZ9Ym.png" border="0" alt="" /><br />
</div><br />
<br />
<b><font size="5">Instant Dungeons - 1-Click Dungeons with Advanced Features</font></b><br />
<br />
<b>Instant Dungeons</b> is a system-agnostic extension for Fantasy Grounds that adds a random dungeon generator directly to the Images window.<br />
<br />
<b><font size="4">LINK TO THE EXTENSION IN FORGE: <a href="https://forge.fantasygrounds.com/shop/items/3434/view" target="_blank"><font color="#0000FF">HERE</font></a>.</font></b><br />
<br />
Generated dungeons come ready to use with LoS occluders and interactive doors, including relevant information for lockpicking, traps, and dungeon interaction.<br />
<br />
At the moment, Instant Dungeons includes three dungeon types:<br />
<br />
<ul><li style=""><b>Simple Dungeon</b></li><li style=""><b>Cave</b></li><li style=""><b>Maze</b></li></ul><br />
<br />
Each dungeon type also includes additional options for:<br />
<br />
<ul><li style="">Random events</li><li style="">Encounters</li><li style="">Treasure</li><li style="">Traps</li></ul><br />
<br />
<b><font size="4">Planned for Future Releases</font></b><br />
<br />
Future updates are planned to include:<br />
<br />
<ul><li style="">A system that allows GMs to add their own random events and combat encounters</li><li style="">More visual themes</li><li style="">Theme-based events</li></ul><br />
<br />
<b><font size="4">Disclaimer</font></b><br />
<br />
Although the generated dungeons can be used with any ruleset, the current trap and lockpicking features are based on 5E rules.<br />
<br />
I believe these features can be easily adapted to other systems, but in future releases I plan to add customization options so GMs can adjust these aspects to better fit their preferred ruleset.<br />
<br />
Please feel free to leave your suggestions, feedback, and any bugs you find in this thread!<br />
<br />
<br />
<img src="https://i.imgur.com/icmCbpem.png" border="0" alt="" /> <img src="https://i.imgur.com/5kfo6U7m.png" border="0" alt="" /><br />
<img src="https://i.imgur.com/R5IGVqXm.png" border="0" alt="" /> <img src="https://i.imgur.com/JZS7lQlm.png" border="0" alt="" /><br />
<img src="https://i.imgur.com/a6to8E0m.png" border="0" alt="" /> <img src="https://i.imgur.com/URK8FhSm.png" border="0" alt="" /><br />
<img src="https://i.imgur.com/UNOJSQam.png" border="0" alt="" /></div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?111-Paid-Creations">Paid Creations</category>
			<dc:creator>Alanrockid</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87712-Extension-Instant-Dungeons-1-click-dungeons-with-advanced-features</guid>
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		<item>
			<title>SIZE effect tag in Pathfinder 1E incorrect CMB and CMD adjustment</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87710-SIZE-effect-tag-in-Pathfinder-1E-incorrect-CMB-and-CMD-adjustment&amp;goto=newpost</link>
			<pubDate>Sun, 05 Jul 2026 15:04:29 GMT</pubDate>
			<description><![CDATA[I was testing the new built-in SIZE tags to see how they differed from the previous extensions. 
 
I used a "SIZE:1" effect to increase a creature...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>I was testing the new built-in SIZE tags to see how they differed from the previous extensions.<br />
<br />
I used a &quot;SIZE:1&quot; effect to increase a creature from medium to large.  The CMB and CMD both had a +4 size bonus in the combat calculations, when they should only be +1.  The AC penalty, Attack penalty, Fly skill penalty, and Stealth skill penalty for size large were all correct.  I then bumped it to a &quot;SIZE:2&quot; effect and the CMB and CMD got a +8 size bonus instead of the +2 for huge.  The other modifiers (AC/Attack/Fly/Stealth) were correct.<br />
<br />
I tested this in a new campaign with no extensions on an unmodified &quot;Geni, Janni&quot; NPC straight from Bestiary 1.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>Xenocrates</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87710-SIZE-effect-tag-in-Pathfinder-1E-incorrect-CMB-and-CMD-adjustment</guid>
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			<title>Fast movement for Bloodrager class</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87709-Fast-movement-for-Bloodrager-class&amp;goto=newpost</link>
			<pubDate>Sun, 05 Jul 2026 14:50:02 GMT</pubDate>
			<description>Hi, 
the Fast Movement ability is not taken into account when calculating speed. 
 
In the CharManager.getCharArmorAdjData function, this ability is...</description>
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<div>Hi,<br />
the Fast Movement ability is not taken into account when calculating speed.<br />
<br />
In the CharManager.getCharArmorAdjData function, this ability is searched only for the Barbarian class: you should include Bloodrager as well.<br />
<br />
Regards</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?114-Pathfinder-1E">Pathfinder 1E</category>
			<dc:creator>cristmo</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87709-Fast-movement-for-Bloodrager-class</guid>
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		<item>
			<title><![CDATA[Bug: Space switching on Mac "locks" CTRL key on]]></title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87708-Bug-Space-switching-on-Mac-quot-locks-quot-CTRL-key-on&amp;goto=newpost</link>
			<pubDate>Sun, 05 Jul 2026 13:04:56 GMT</pubDate>
			<description><![CDATA[HI, 
 
  I've got my Mac set up with a fairly old-fashioned (but deeply ingrained in my muscle-memory) way of changing between Desktop Spaces using...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>HI,<br />
<br />
  I've got my Mac set up with a fairly old-fashioned (but deeply ingrained in my muscle-memory) way of changing between Desktop Spaces using CTRL-1/2/3/4/5/6 to switch between desktop spaces. <br />
<br />
  I've got a new bug with FG that if I swap space in this way away from FG then swap back, the CTRL-key gets &quot;locked on&quot; - you can see from the keyboard shortcuts at the bottom than FG thinks the CTRL key is being pressed when it isn't.  <br />
<br />
It happens in both my Shadowdark campaign and a vanilla new 5E campaign for testing.<br />
<br />
It's not 100% reproducible but it seems to happen when editing a story and swapping the desktop space with CTRL and number key (eg to get a random name from a website or look something up). When you swap back to FG, FG has &quot;got stuck&quot; and thinks CTRL is being pressed when it isn't. Keyboard input becomes messed up and the only solution seems to be exit and relaunch. Holding down CTRL makes the hot keys swap to the un-pressed state but doesn't seem to fix regular typing. <br />
<br />
This is new behaviour as of this week, never seen it before in 6 years of using FG and I've not changed anything else in terms of software updates on the machine as far as I know, just a regular check for updates on FG. <br />
<br />
MacOS 15.7.3, MacStudio M2 Ultra. <br />
<br />
Any help appreciated, as always! I use this hot-swapping constantly eg for Syrinscape control and looking stuff up on the web in a browser so a fix would be very welcome. <br />
<br />
Cheers, Hywel</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>HywelPhillips</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87708-Bug-Space-switching-on-Mac-quot-locks-quot-CTRL-key-on</guid>
		</item>
		<item>
			<title>ALIEN RPG Evolved Edition</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87707-ALIEN-RPG-Evolved-Edition&amp;goto=newpost</link>
			<pubDate>Sun, 05 Jul 2026 08:59:14 GMT</pubDate>
			<description>Any plans to release this or update the Core Ruleset? 
 
Thanks.</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Any plans to release this or update the Core Ruleset?<br />
<br />
Thanks.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?38-The-Tavern">The Tavern</category>
			<dc:creator>Booker Grimm</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87707-ALIEN-RPG-Evolved-Edition</guid>
		</item>
		<item>
			<title>Two Accounts One PC, forces huge update when switching</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87706-Two-Accounts-One-PC-forces-huge-update-when-switching&amp;goto=newpost</link>
			<pubDate>Sun, 05 Jul 2026 04:56:45 GMT</pubDate>
			<description>Per the title, There are 2 different accounts that use my PC, and anytime we switch to the other account, the launcher requires an update before able...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Per the title, There are 2 different accounts that use my PC, and anytime we switch to the other account, the launcher requires an update before able to log in &amp; game.<br />
<br />
this wouldn't be a huge issue normally, however the Updater Engine seems to do what feels like a fresh install each time, taking well over 10 minutes just to update everything, which is a bit of an inconvenience.<br />
<br />
Is there any workaround to avoid this massive update each time we switch accounts, or will we have to just deal with it going forward?</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>SkelebuddyPizzaParty</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87706-Two-Accounts-One-PC-forces-huge-update-when-switching</guid>
		</item>
		<item>
			<title>Looking For Players - COS</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87705-Looking-For-Players-COS&amp;goto=newpost</link>
			<pubDate>Sun, 05 Jul 2026 00:48:01 GMT</pubDate>
			<description><![CDATA[Time: 8pm EST every other Saturday night. 
 
Experienced group, several players that have been playing from the beginning of D&D. 
 
Curse Of Strahd....]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Time: 8pm EST every other Saturday night.<br />
<br />
Experienced group, several players that have been playing from the beginning of D&amp;D.<br />
<br />
Curse Of Strahd.<br />
<br />
Fresh Start.<br />
<br />
Min-Maxers and Rules lawyers need not apply. We play by the rule of cool and what the DM says goes, no matter what you THINK you know.<br />
<br />
Reply to this post for email and/or Discord information.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?40-LFG-Looking-for-Group">LFG - Looking for Group</category>
			<dc:creator>Gylmeh</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87705-Looking-For-Players-COS</guid>
		</item>
		<item>
			<title>DCC Funnel, Looking for Players</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87704-DCC-Funnel-Looking-for-Players&amp;goto=newpost</link>
			<pubDate>Sat, 04 Jul 2026 20:41:15 GMT</pubDate>
			<description>Hi, 
I am looking for at least 4 Player for starting DCC.  
Anyone intrested, new or experianced, is welcome. 
Times and Dates are open to agreements.</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hi,<br />
I am looking for at least 4 Player for starting DCC. <br />
Anyone intrested, new or experianced, is welcome.<br />
Times and Dates are open to agreements.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?100-One-Shot-Games">One-Shot Games</category>
			<dc:creator>Wizards Ghost</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87704-DCC-Funnel-Looking-for-Players</guid>
		</item>
		<item>
			<title>Deadlands Dark Ages - minor bugs</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87703-Deadlands-Dark-Ages-minor-bugs&amp;goto=newpost</link>
			<pubDate>Sat, 04 Jul 2026 08:40:17 GMT</pubDate>
			<description><![CDATA[When clicking on links in the Reference Book it opens a "strange" link (see included picture), clicking on the new link (book symbol) opens it up...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>When clicking on links in the Reference Book it opens a &quot;strange&quot; link (see included picture), clicking on the new link (book symbol) opens it up correctly, the &quot;book symbol&quot; link in the reference books works as intended as well.<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=68110&amp;d=1783154333"  title="Name:  Ska&#776;rmavbild 2026-07-04 kl. 10.36.22.jpg
Views: 15
Size:  618.5 KB">Ska&#776;rmavbild 2026-07-04 kl. 10.36.22.jpg</a></div>


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	<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=68110&amp;d=1783154333">Ska&#776;rmavbild 2026-07-04 kl. 10.36.22.jpg</a> 
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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?57-Savage-Worlds">Savage Worlds</category>
			<dc:creator>Springroll</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87703-Deadlands-Dark-Ages-minor-bugs</guid>
		</item>
		<item>
			<title>Core RPG - Full Mode Map</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87702-Core-RPG-Full-Mode-Map&amp;goto=newpost</link>
			<pubDate>Sat, 04 Jul 2026 08:06:32 GMT</pubDate>
			<description><![CDATA[Hi,  
I have an extension called "Core RPG - Full Mode Map". 
I don't know what it does, 
I can't find it on the forge, 
I can't find it in my FG...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hi, <br />
I have an extension called &quot;Core RPG - Full Mode Map&quot;.<br />
I don't know what it does,<br />
I can't find it on the forge,<br />
I can't find it in my FG extension folder,<br />
I can't find a thread about it in the forum...<br />
If somebody knows something about it, I'm all ears.<br />
Thanks !</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?96-Extensions">Extensions</category>
			<dc:creator>Egheal</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87702-Core-RPG-Full-Mode-Map</guid>
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