Solo AI Podcast # 5 - GM Approach Part 2 with FGU Ad
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, February 24th, 2025 at 18:34 (693 Views)
"[For Solo RPGs] Some people even getting to use AI Tools these days... ~ The Anon AI Woman"Podcast #5: For Intermediate GM Approach. Let's see, hmm. This time they added FGU usage in it probably because I fed it GM Approach & Exercises from the blog... You know what they say, don't send a machine while you can do it with the superior race = people. But man, I must give credit to it where credit is due. Anyway, I can't call them idgits this time because they actually made a good job."I wonder who are those people? Hmm." ~ Tempered7
The conversation between our artificial idgits (hehehe) in this 27 minutes podcast revolve around the significance of having a vision for solo games, whether survival-focused or packed with mystery and adventure. The importance of organic world-building through personal experiences is highlighted, along with choosing between planning and improvising as a solo GM. There's lots of examples in it. Finally, characters should have connected stories within the game world to create a cohesive experience. And of course, all these things start by creating a small piece of your setting.
NOTE: Examples for Plot Twist usage & Time Manipulation in Combat are in this one.
NOTE 2: It invented a term called "Nested Conflict". I didn't say that in the guide! Check the first comment for more info.
NOTE 3: Only one Inaccuracy among all the podcasts so far:
11:43: Scaling Enemy Numbers for Randomization.
It said I suggested PC "level" x 1d4, etc enemies. But it should've been PC "NUMBERS"
As in, 2 PCs x 1d4 enemies. Dum dum...
NOTE 4: There are some broken audio moments in it, but they're not that bad.
Feel free to comment on these idgits' conversation.