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Solo AI Podcast # 5 - GM Approach Part 2 with FGU Ad

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"[For Solo RPGs] Some people even getting to use AI Tools these days... ~ The Anon AI Woman"
"I wonder who are those people? Hmm." ~ Tempered7
Podcast #5: For Intermediate GM Approach. Let's see, hmm. This time they added FGU usage in it probably because I fed it GM Approach & Exercises from the blog... You know what they say, don't send a machine while you can do it with the superior race = people. But man, I must give credit to it where credit is due. Anyway, I can't call them idgits this time because they actually made a good job.

The conversation between our artificial idgits (hehehe) in this 27 minutes podcast revolve around the significance of having a vision for solo games, whether survival-focused or packed with mystery and adventure. The importance of organic world-building through personal experiences is highlighted, along with choosing between planning and improvising as a solo GM. There's lots of examples in it. Finally, characters should have connected stories within the game world to create a cohesive experience. And of course, all these things start by creating a small piece of your setting.

NOTE: Examples for Plot Twist usage & Time Manipulation in Combat are in this one.

NOTE 2: It invented a term called "Nested Conflict". I didn't say that in the guide! Check the first comment for more info.

NOTE 3: Only one Inaccuracy among all the podcasts so far:
11:43:
Scaling Enemy Numbers for Randomization.

It said I suggested PC "level" x 1d4, etc enemies. But it should've been PC "NUMBERS"
As in, 2 PCs x 1d4 enemies. Dum dum...

NOTE 4: There are some broken audio moments in it, but they're not that bad.

Feel free to comment on these idgits' conversation.

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Updated February 25th, 2025 at 04:31 by Tempered7

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Comments

  1. Tempered7's Avatar
    Excerpt from the podcast (This wasn't in the guide!)

    On Conflict:

    It invented a term called "Nested Conflict". Lemme explain:
    At 9:01

    + Okay, so you said there are even more types of conflict.
    - We've also got character versus supernatural, character versus fate or God, and even character versus machine.
    + Wow.
    - And the cool thing is these conflicts don't always have to exist in isolation.
    + Oh, really?
    - They can be what the guide [DOES NOT!!] calls nested within each other.
    - Yeah, creating even more complex and layered scenarios nested conflicts.
    + I'm not sure I follow. Can you give me an example of what that might look like in a solo game?
    - Sure. Let's say your PC has this like deep seated fear of heights. Okay. That's character versus self, right? But now imagine they have to scale this treacherous mountain to retrieve a powerful artifact. Okay. So that's character versus environment, right?
    + Exactly.
    - So their inner struggle with their phobia, it plays out against the backdrop of this dangerous climb created a multi-layered and like emotionally charged experience.
    + That's a great way to add depth to your solo gameplay.

    Just... wow!
  2. Tempered7's Avatar
    Inaccuracy: 11:43: Scaling Enemy Numbers for Randomization.

    It said I suggested PC "level" x 1d4, etc enemies. But it should've been PC "NUMBERS"
    As in, 2 PCs x 1d4 enemies.
    Updated February 25th, 2025 at 01:22 by Tempered7
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