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All Things Solo

The Core Solo Gameplay Loop

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Note: This is the most abstract form of the method so you might need to fill in the blanks with your content at hand.

0- DEPENDING ON THE CONTEXT OF YOUR STORY;
The context can be about your PC, an NPC, a place, monster, or their actions, their states, their dispositions... Anything you want to reveal in the story.
If this is your First Scene, the Context is Your Player Characters and/or their Background Story

1 -
ASK a YES / NO question
about something you don't know in the story to generate content, action, or drama.
i.e: "Are there any problems in this town?", "Is there someone nearby?", "Is he/she/it friendly?"
2 - [Optional] If a Yes / No answer is not enough to generate content, Generate 2-3 random words with your word generator table and link those words in an interpretive way to create a story snippet. This is called Freeform Association. Just like in Improv Theater. Use https://randomwordgenerator.com/ for test if you don't have a word table, yet.

3 - Roll d20 for an Answer with the Oracle I provided below. OR use Mythic's Fate Chart (free v1) for automatized answer generation by pressing "Ask a Question".

4 - Interpret the answer (by adding the snippet of a story, if any) with in-game logic depending on your question and its CONTEXT.

5 - Determine what happens.

6 - Play the scene in any mode.

** Don't be shy to modify this system to your liking or according to your needs at any time. **
  • If you're unsure, check this example.


# Simple Oracle

d20 Result
1-4 Critical No
5-8 No
9-13 Maybe?
14-18 Yes
19-20 Critical Yes

  • Critical No: No and Something unexpectedly worse happened.
  • Maybe: Either ask further questions until you get your answer, or change your question, or note it for later usage, or reroll.
  • Critical Yes: Yes and something unexpectedly better happened.



Optional Likelihood Modifiers:

If you think the answer for your question is Likely or Unlikely, a Sure thing or there is No Way for it to happen, depending on the context, apply respective modifiers to your roll to make things more spicy, if you want.

+/- 2 to rolls for Likely / Unlikely
+/- 4 to rolls for Sure thing / No way

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Updated August 17th, 2024 at 14:03 by Tempered7

Categories
Solo Play with FGU

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  1. Tempered7's Avatar
    I polished this entry. Boy, do I write chaotically.
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