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  1. Engaging in Problem Solving with Solo Play

    We all have problems and not enough time to solve them. Thematic thinking is key for this. You'll see how easy it is in practice as I expanded it into an engaging playstyle in 8 easy steps. Let's jump right into it. BUT IT'S NOT FOR EVERYONE.

    Few Guidelines:

    1. * NEVER go too hard on yourself or your PC / Sidekick. Even your archnemesis. Wisdom should be your aim instead of temporary emotional satisfaction. Know that we are all trying to be ourselves in this world. And
    ...

    Updated August 28th, 2024 at 21:27 by Tempered7

    Categories
    Solo Play with FGU
  2. A Thematic Word Table for Plots and Characters

    If you want to pick a thematic word for your story or character and play with it, here's a short list. Start by choosing the one that catches your attention. Or search the one that's in your mind in the web. Or just use Freeform Association as I demonstrated at the bottom. And if you check the links (Passion = 1) in order, they tell a classic story in 5 steps. Connect the dots = FFA.

    But if you want to insert the themes YOU want to see in YOUR game, you can conjure some sparks from ...

    Updated September 6th, 2024 at 05:35 by Tempered7

    Categories
    Solo Play with FGU
  3. Conjuring Thematic Sparks In Solo Play

    Since this is not those boring school lessons, I will show you the magic of transmuting one lame school subject into your own creation of Lore, instead of nagging about literature. Class, bring out your masks for today's lesson is the "Heist Theme" as we will steal from the masters of old. Then we hand-weave our own Solo Story with a pragmatic methodology and split the profit. Themes are the key to use Solo Play in a therapeutic way as I'll explain. Better news is, you don't even have ...

    Updated September 4th, 2024 at 10:24 by Tempered7

    Categories
    Solo Play with FGU
TALES of the VALIANT

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