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  1. A Neophyte Tackles the FG Extension - Share the Combat Map

    I will explain how I have set up my Fantasy Grounds development environment to make it easier for me to go into the rulesets, edit them and observe how it affects FG.

    Detour: As a prospective content developer you must be familiar with the Windows (or whatever OS you’re using) folder or directory structure and you must know how to manipulate it: make folders, copy and rename files, create shortcuts, etc. I am assuming that you have this knowledge.

    Nobody enjoys, End ...

    Updated May 18th, 2016 at 02:56 by Minty23185Fresh

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    Uncategorized
  2. Module Code Library

    This is a work in progress. I will be adding to it as I go.

    Making this for future reference when making modules. If anyone wants to add anything to this, let me know in the comments.

    Base Structure

    db.xml, client.xml, and common.xml files:
    Code:
    <?xml version="1.0" encoding="ISO-8859-1"?>
    <root version="3.0">
        <library static="true"> <!-- static is optional -->
    ...

    Updated July 14th, 2014 at 00:24 by RTFallen

    Categories
    Code Library
TALES of the VALIANT

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