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  1. Solo Combat Strategy Guide Part I

    What ruleset does a kid use for combat when colliding two action figures? I don't know the answer but let me try to shed light on my strategy of Playing Chess against Myself.

    Meta-Game

    I briefly explained what meta game is in How to Play Published Adventures. This is the biggest immersion breaker in Solo Combat, maybe even more than RPing alone because being both GM and Player feels like cheating to some.

    As a solution, I see myself as the Dominus of an Arena ...

    Updated September 22nd, 2024 at 02:40 by Tempered7

    Categories
    Solo Play with FGU
  2. 2 Approaches Cheat Sheet

    # Solo Gameplay Approaches

    Game Master and Player Approach described here are not separate approaches. They complement each other and you'll need to use elements from both approaches as you play -with the exception of how you want to start your game, described in #1 of each approach.

    Player Approach Game Master Approach
    ...

    Updated September 17th, 2024 at 18:30 by Tempered7

    Categories
    Solo Play Cheat Sheets
  3. Creating Plot Twists On-The-Go

    I can hear you asking: But this is Solo Mode. How can I surprise myself if I know what plot twists are in the table? It's easy! A tad bit of fundamental thinking and a touch of timing, the rest is RNG's business.

    You will and should know these plot twist types but you won't know what they'll MEAN in the current context in a scene. Especially when you combine them with random words or objects that you'll link with FFA. This, my friends, is the secret to plot twists in Solo Mode.
    ...

    Updated September 5th, 2024 at 08:27 by Tempered7

    Categories
    Solo Play with FGU
  4. A Thematic Word Table for Plots and Characters

    If you want to pick a thematic word for your story or character and play with it, here's a short list. Start by choosing the one that catches your attention. Or search the one that's in your mind in the web. Or just use Freeform Association as I demonstrated at the bottom. And if you check the links (Passion = 1) in order, they tell a classic story in 5 steps. Connect the dots = FFA.

    But if you want to insert the themes YOU want to see in YOUR game, you can conjure some sparks from ...

    Updated September 6th, 2024 at 06:35 by Tempered7

    Categories
    Solo Play with FGU
  5. Conjuring Thematic Sparks In Solo Play

    Since this is not those boring school lessons, I will show you the magic of transmuting one lame school subject into your own creation of Lore, instead of nagging about literature. Class, bring out your masks for today's lesson is the "Heist Theme" as we will steal from the masters of old. Then we hand-weave our own Solo Story with a pragmatic methodology and split the profit. Themes are the key to use Solo Play in a therapeutic way as I'll explain. Better news is, you don't even have ...

    Updated Today at 09:13 by Tempered7

    Categories
    Solo Play with FGU
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TALES of the VALIANT

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