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  1. Combat Tweaks for Solo GMs

    # Setting Combat Encounters

    Since you are both the player and the GM, you'll play the monsters and villains in combat as well as your PC. The first trick for a captivating Solo session is to play the monsters accordingly to their nature. And suspend your PC bias when you attack your PC with monsters to keep the game exciting.

    If you want, you can give your PC another, limited advantage that gives you a choice to reroll any PC rolls once, twice, or at most thrice.
    ...

    Updated September 21st, 2024 at 04:31 by Tempered7

    Categories
    Solo Play with FGU
  2. Roleplaying in Solo RPGs


    # Isn't It Weird to RP By Myself?


    If you don't want to roleplay alone, a way to entertain yourself is to simply comment on the results of rolls for your PC, NPCs, monsters, and villains. Just like a pro wrestling commenter in TV. You can even be as sarcastic as you want if that's your cup of tea!

    But there are some ways of inner-interrelations for your PCs that might raise your appetite for your sessions. Especially if you like reading or listening to fiction. ...

    Updated September 4th, 2024 at 11:05 by Tempered7

    Categories
    Solo Play with FGU
  3. Exploration In Solo Mode - Part I

    There are 2 main ways for Exploration in Solo Play. Since this is the most preferred one for newcomers, I'll start with discovering a setting book. The other one is create-as-you-go from scratch.

    # Discovering An Established Setting

    Discovering setting lore as a player is one thing. But discovering the lore in the perspective of your PC is what makes the lore personal.
    Remember when I briefly mentioned that you can use a setting book to discover it in gameplay ...

    Updated August 20th, 2024 at 16:56 by Tempered7

    Categories
    Solo Play with FGU
  4. End of the Session

    What will happen next?

    This is the question! This is the mood you want to create for yourself in a Solo Play Session. That's why too much detail is an obstacle in this type of play. You need just enough info to kickstart your first scene, and nothing else. You'll discover the rest in rest of your sessions.

    Your only concern should be what is in front of your PC in here and now.

    # Hang In There, Baby


    Always END your sessions WITH a CLIFFHANGER, ...

    Updated August 14th, 2024 at 00:46 by Tempered7

    Categories
    Solo Play with FGU
  5. Mechanics of Game Story

    When you learn to quickly establish your first scene by trial and error and repetition, the rest will come easily. So, if you fail at first don't worry, it is even expected, just try again. Solo Play is more of a learned skill rather than something naturally comes to you. Try to have control over the Core Game Loop, especially Freeform Association.

    Keep creating more story content by using the same methods: ASK questions depending on current CONTEXT - Use Freeform Association - Roll ...

    Updated September 14th, 2024 at 05:59 by Tempered7

    Categories
    Solo Play with FGU
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TALES of the VALIANT

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