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  1. So Weird Wars Rome has finally been submitted

    So back around the middle of February I decided I was going to convert the Weird Wars Rome setting into a module for FG, simply because I wanted to open the library section and only see story entries related to whatever adventure I was running. Now Fantasy Grounds actually makes it quite easy to create modules - you just need to have an understanding of this thing called XML. Which at that time I only had a basic of knowledge...I knew what it is and that it had elements...so not a whole lot. If ...
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  2. Reuniting the Band: Mapping it Out

    Until I started using Fantasy Grounds, my maps has usually been drawn freehand on either graph paper (for buildings and dungeons) or hex paper (for area maps). Most of these were simple, pencilled floorplans, though I would sometimes break out the colored pencils for area maps.

    When I started the FG campaign I initially planned to simply continue drawing my maps by hand and running them through the scanner. But as soon as I tried it I could see the results were less than stellar.
    ...
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  3. In the name of the Ocelot

    My second blog that makes Fantasy Grounds as a focus. I discussion on how real and powerful role playing can be and how Fantasy Grounds helps to make the games like you were all together.

    http://mgpotter.com/in-the-name-of-t...-role-playing/
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  4. Made a map to use in my games.

    by , April 13th, 2016 at 23:04 (Rob2e's "Fantasy Grounds - The Experience!")
    Fantasy Grounds comes equipped with some fine generic maps. They're great. They include some wilderness, some dungeon looking ones, etc. At a certain point after doing so much theater of the mind, or using the maps included with FG, it becomes time to use others.

    FG is great in that you can use any image for a map in the game. All you need do is drop the image in the "images" folder under which ever campaign folder you want it in. You can grab any image from the interwebs, ...
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  5. Musings On Master GMs

    Or How To Spot A Master GM

    I've been around the RPG hobby now for quite a few years (when you see "years" read "decades") and in that time I've come across a few very talented, very knowledgeable and very sought after Game Masters, and recently I've got to wondering what makes these individuals so good at running games. Sure, there are plenty of good GMs around, and there are even a reasonable number of great GMs out there too, but what is it about those special ...

    Updated April 8th, 2016 at 03:19 by dulux-oz

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