Fantasy Grounds Merchandise
View RSS Feed

All Blog Entries

  1. A Neophyte Tackles the FG Extension - Change Effect Visibility with One Line (Part 3)

    Due to posting limits, I have had to split this session into three posts.
    This is part 3 of 3.


    (continued from part 2)

    To test the extension, I deleted all the effects that were applied to the Orc, saved all my edited files, and reloaded the ruleset. Once FG was up I started a second instance of FG and joined the campaign. In the second instance I loaded Zacchaeus’s 20th level Paladin and brought up the Combat Tracker. Then I started a third instance of ...

    Updated June 9th, 2016 at 18:51 by Minty23185Fresh

    Categories
    Uncategorized
  2. A Neophyte Tackles the FG Extension - Change Effect Visibility with One Line (Part 2)

    Due to posting limits, I have had to split this session into three posts.
    This is part 2 of 3.


    (continued from part 1)

    Now to decipher the statement in line 535 (FG v3.1.7). The statement starts with “DB.setValue”. From previous work for this blog series I know DB refers to the DB Package and setValue( ) is a function in that Package described in the XML and Scripting Reference. From the document I see that this statement writes data using the parameters ...
  3. A Neophyte Tackles the FG Extension - Change Effect Visibility with One Line (Part 1)

    Due to posting limits, I have had to split this session into three posts.
    This is part 1 of 3.


    It takes only a single line of code to change an effect’s default visibility behavior in the Combat Tracker. To discover and implement it requires a little work as outlined below.

    Using Notepad++ I searched for the string displayed on the effect visibility button, VSBL, in the 5E ruleset subfolder, of the Fantasy Grounds data folder. No luck, the search failed to ...
  4. My original adventure building process including making the Fantasy Grounds MOD.

    by , June 7th, 2016 at 23:10 (Rob2e's "Fantasy Grounds - The Experience!")
    Well, I did it. I built a 5E module in Fantasy Grounds using a PDF that I created for an original adventure. It was an experimental process to see if I could become my own quasi developer. Since this was an experiment, I didn't record (video) the process. If everything turns out okay, I will henceforth record and share the entire process from beginning to end on my future projects (and perhaps retrospectively on this one).

    My intent was to create additional material for the Dungeon Masters Guild. ...

    Updated July 16th, 2016 at 18:17 by rob2e

    Categories
    Uncategorized
  5. A Neophyte Tackles the FG Extension - Effect Visibility (Revisited, Part 2)

    Now to add some functionality to the Effect Visibility Extension. I’ll start by modifying the default behavior of who sees an effect when it is initially applied. For the 5E ruleset, when an effect is applied, everyone sees it. I want to change it to GM only. The GM then has the option of changing who sees the effect and when.

    The astute reader will immediately recognize that in an earlier blog I had mentioned I was abandoning this idea because FG v3.2.0 will make it moot. ...
Page 55 of 72 First ... 545535455565765 ... Last
DICE PACKS BUNDLE

Log in

Log in