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  1. Sidebar: Map Scale - Size does matter! (Part 2 of 2)



    This is a continuation of the previous post about map size. It turns out blog size is important too, and the full post exceeded the allowable size, so I had to split it. You can see part one here...

    Map Area

    The other factor that influences the size of a map file is the size of the area your map covers. You’ve probably already figured out that, if all other factors are equal, a map that’s 50 squares on a side is four times as large as one that’s 25
    ...
    Tags: mapping, tokens
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  2. Sidebar: Mapping Scale - Size does matter! (Part 1 of 2)

    Today’s entry isn’t specifically about my group’s journey from a physical tabletop, to long hiatus, to a virtual tabletop with Fantasy Grounds. But my last post about tokens raised some points about scaling that I wanted to explore further. This will be a long post, so get something to drink, settle into a comfy chair and let’s get started.

    If you frequent the Fantasy Grounds forum, you’ll see people discuss map size from time to time. Usually the discussion centers around the
    ...
    Tags: mapping, tokens
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  3. RPG Nostaglia

    The Kickstarter edition of the classic Runequest rules just arrived and I discuss my take on RPG nostalgia and what it means for me.

    http://mgpotter.com/rpg-nostalgia/
  4. A Neophyte Tackles the FG Extension - Visibility, More Options Please

    Play testing the Effect Visibility Extension indicated more visibility options are required. When effects are only visible to the GM, if a player applies an effect to their character and doesn’t see it in the Combat Tracker, they tend to apply it again, and then again. When the GM views the player’s character in the Combat Tracker, the self applied effect could be listed 2, 3 or more times.

    What additional options are needed? Certainly, an option that allows the player to see effects ...

    Updated June 22nd, 2016 at 06:30 by Minty23185Fresh

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  5. A Neophyte Tackles the FG Extension - Reducing Copied Ruleset Script

    This time I’ll look at reducing the size of the manager_effect.lua file in my extension. Recall from last time, I copied that lua file, in its entirety, to my extension then added a single line of code to change the default behavior of an effect’s initial visibility. Having nearly 1500 lines of duplicate code troubles me.

    Detour: Why is duplicating code bad practice? For one it bloats the size of your program, and for certain languages that can cause decreased execution speed. ...

    Updated June 16th, 2016 at 01:36 by Minty23185Fresh

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