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  1. How To - create a Healer's Kit

    Entry to show how one might go about creating items / feats / traits within the Character Sheet's Action Tab; to allow a player to track the usage of certain things that have effects. In this particular case a Healer's Kit can be used 10 times to stabilise another player (not self) that has been knocked unconscious and is not dead yet (i.e. player is rolling their death saves).

    Within the screenshots below the red boxed objects are where you need to focus to create this item within ...
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  2. How to create - "Poisoned weapon with saving throw checks and poison condition"

    "DM's corner or something for better imagination how to make "Poisoned weapon with Saving throw checks and setting Poison condition on target!" in FG".



    Maybe could be useful for somebody, especially if you are learning how to use this "Great software".
    Last time I was show you how to make see: Item "Poisoned weapon"
    This part is about creating weapon where defender will make saving throw roll for check against ...
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  3. How to create - Item "poisoned dagger"

    "DM's corner or something for better imagination how to make "poisoned dagger" in FG".

    Attachment 17993

    Maybe could be useful for somebody, especially if you are learning how to use this "Great software".

    Next part will be interesting
    Stay tuned

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    Hint: you can zoom in when ...
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  4. I'll need some Play-testers soon for Crafting and Professions Rules for 5E D&D

    A while back I blogged about the start of a Crafting/Professions system I'm working on for 5th Edition D&D.

    Things are going swimmingly on my end. I intend to create this whole system as a PDF and a module for use in Fantasy Grounds.
    Behind the curtain, its really some rules/guidelines for how I've expanded on the meager crafting and professions rules/guidelines outlined in the Dungeon Master's Guide. And by expanded, I really mean it.

    In this module/pdf ...

    Updated February 21st, 2017 at 18:26 by Remedeez

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    Crafting
  5. Pre-Play

    Hello again!

    In my last entry I discussed that training new players into the FG system is a bit of additional work for text-only games. I laid out a few things to make it easier (videos and such), but the work is still there when trying to get the freshmen through that first difficult hour in FG.

    Dulux-Oz mentioned the idea of making a training module for teaching new players. Basically everything that I planned on typing anyway, pre-typed and ready to go. Linked pictures ...
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