Fantasy Grounds Prep Less. Play More.
There is a fantasy writer by the name Ian Irvine. He has a website that has full of EXCELLENT writing methods. Since one of his topics is related to mine, I will only list these ways and link his site here for further info on HOWs: https://www.ian-irvine.com/for-write...eate-conflict/ And if you want more than Bad Guy vs. PC conflict, here's more conflict types. ## General Ways to Create Conflict 1. Create inherently conflicting characters. 2. ...
Updated August 13th, 2024 at 10:40 by Tempered7
I defined conflict in Player Approach Part II as "Anything that makes things difficult for the PC and opposes them." But in this entry, I'll expand on it to present you the types of conflicts you can use in your games. Group GMs can also take advantage of it. "Once upon a time, Snow White and the Seven Dwarves lived happily ever after... dull isn't it?" # What Should Conflict Do? Two things: 1) Conflict should expose who a "character" ...
Updated August 11th, 2024 at 07:52 by Tempered7
Here's my go-to list for char-gen, place gen, and conflict inspirations... # Ode to Heroes & Heroines What inspires better than songs about heroes of old? For Solo GM: "Sent from the sky lies an Angel in need, give him muse to strengthen and words to heed." Traveler's Song by Aviators (fantasy rock) https://www.youtube.com/watch?v=EZno7ZAR-fM Human: "Spring came with awakening, came with innocence and joy. Spring came with fascination ...
Updated August 18th, 2024 at 17:04 by Tempered7
Second part of Player Approach is for places in which your PCs will try to achieve their goals and the conflicts they will have to overcome. Oh, don't forget the environmental storytelling for solo play. All these within the context of inspiration. Finally, I'll tell you d8 ways of personalizing all of the above from both parts. # Solitude In Mystical Places ## Vision Places are feast for the eyes. They don't have to be eye-candy maps to be believable. It ...
Updated August 17th, 2024 at 08:34 by Tempered7
In Player Approach you're only concerned with Inspiration and Personalization. Let's begin with PCs and their goals. By the way, these are not just for solo play, as Group GMs can take advantage of these methods while creating their own settings. # Elusive Muses "Sweet dreams are made of this. Who am I to disagree?" - Eurythmics. Really, though. This world has so many things in it that we don't even need any muse to bring them to our attention. We ...
Updated August 20th, 2024 at 15:04 by Tempered7