Fantasy Grounds Prep Less. Play More.
This is a list of useful "Tips & Tricks" for the Fantasy Grounds VTT, contributed by users on the forums. I tried to credit everyone who provided anything on the list. You can find the original post stickied in The Tavern. *Dragging the "Next Actor / End Turn" button from the Combat Tracker to a hotkey. Especially useful for players who may not always have the Combat Tracker open. *Dragging Damage/Healing/Attack Rolls/Spell Saves from chat ...
Updated September 19th, 2018 at 08:09 by Skillkoil
I don't know if you have ever heard of a man named Terry Goodkind or a set of books he began in the 1990's with his frist entry: Wizard's First Rule I was 14 when I read WFR for the first time. I was intrigued by the entire book and especially by the quote from Zedd, “People are stupid. They will believe a lie because they want to believe it's true, or because they are afraid it might be true.” Like most books, yes even fantasy, Goodkind had a philisophical message that he teased ...
Updated September 19th, 2018 at 08:08 by Skillkoil
The popularity of VTT's (Virtual Table Tops) and being able to augment a game digitally is growing every day. I see many posts in the FG forums of players or groups of players looking for a game. Of course, we see plenty of games posted by GM/DM's as well. I think many people tend to stay in their "comfort zone" of ruleset or genre when looking for a game and this robs them from learning about other games that they may enjoy just as much or more. Taking the Leap ...
Check out the latest trends in RPGs on Fantasy Grounds. D&D 5th edition games saw a 50% increase from the beginning of the reporting period (July 2017)! Pathfinder had a great increase of 29% in a similar timeframe. What are your biggest surprises here? ...
Updated July 31st, 2018 at 18:43 by ddavison
Someone once asked me why it was that I preferred running homebrew sandbox campaigns to modules in official settings, which is a pretty popular way of doing things, especially for harried GMs who don't have a lot of time on their hands. I thought about it for a bit, and then came up with an answer that I'm pretty sure wasn't expected. The resulting conversation went something like this: Me: Well, partly it's because I get to exercise more creativity, but mainly it's because it's ...