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  1. Player Approach to Solo Play - Part II

    Second part of Player Approach is for places in which your PCs will try to achieve their goals and the conflicts they will have to overcome. Oh, don't forget the environmental storytelling for solo play. All these within the context of inspiration. Finally, I'll tell you d8 ways of personalizing all of the above from both parts.

    # Solitude In Mystical Places

    ## Vision

    Places are feast for the eyes. They don't have to be eye-candy maps to be believable. It ...

    Updated Yesterday at 23:05 by Tempered7

    Categories
    Solo Play with FGU
  2. Player Approach to Solo Play - Part I

    In Player Approach you're only concerned with Inspiration and Personalization. Let's begin with PCs and their goals. By the way, these are not just for solo play, as Group GMs can take advantage of these methods while creating their own settings.

    # Elusive Muses

    "Sweet dreams are made of this. Who am I to disagree?" - Eurythmics.
    Really, though. This world has so many things in it that we don't even need any muse to bring them to our attention. We ...

    Updated Today at 03:17 by Tempered7

    Categories
    Solo Play with FGU
  3. Exercises For GM Approach to Solo Play

    It was too long, forum didn't accept it so here's the cut content of GM Approach to Solo Play.

    # Exercises


    I won't be specific, as these are NOT homework;

    1. Search your feelings and bring out the character YOU want to BE. Define it as a Player Character.
    2. What do YOU - the player - want to do if you were that PC? What would you like to achieve or have?
    3. Pick a place you'd like to go for a vacation. Research that place and turn it into a place in your setting
    ...

    Updated Today at 03:15 by Tempered7

    Categories
    Solo Play with FGU
  4. GM Approach to Solo Play

    At last, Creative Process is our subject. Every topic I discussed so far was for the Player Approach which is the default mode of Solo Play if you want to quickly jump into action. Later on, as your experience increases, you can try GM Approach to start your sessions to learn about Game Mastery bit by bit. You will NOT have to create a whole world, just a piece of it to fit your PC in. This can even be a good practice if you want to start GMing for groups.

    # Creative Process
    ...

    Updated Yesterday at 16:19 by Tempered7

    Categories
    Solo Play with FGU
  5. Exploration In Solo Mode - Part II

    I discussed the first way of exploration in Part I. It is for new players who want to discover a setting that they don't know anything about. But if you want to create your own setting as the story unfolds, there are tips & tricks for it, too. But first, let's define "Exploration."

    # What to Explore?

    "Exploration, noun: A careful systematic search."
    But search for what? When talking about exploration, don't just think a wilderness map, ...

    Updated Yesterday at 22:54 by Tempered7

    Categories
    Solo Play with FGU
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