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  1. My original adventure building process including making the Fantasy Grounds MOD.

    by , June 7th, 2016 at 23:10 (Rob2e's "Fantasy Grounds - The Experience!")
    Well, I did it. I built a 5E module in Fantasy Grounds using a PDF that I created for an original adventure. It was an experimental process to see if I could become my own quasi developer. Since this was an experiment, I didn't record (video) the process. If everything turns out okay, I will henceforth record and share the entire process from beginning to end on my future projects (and perhaps retrospectively on this one).

    My intent was to create additional material for the Dungeon Masters Guild. ...

    Updated July 16th, 2016 at 18:17 by rob2e

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  2. The most fun we've had...

    by , March 26th, 2016 at 20:44 (Rob2e's "Fantasy Grounds - The Experience!")
    My group that plays Princes of the Apocalypse Fridays at noon pacific time had our greatest, funniest, most epic session yet, yesterday (3.25.16). Durring episode 19 of our campaign, things got crazy.

    A little background... I started DMing this game (my first DMing with FG) on November 6th, 2015. We do four hour sessions. The player group has settled to four players. David (Gimmerick) from Texas, Tom (Zook) from Germany, Blaine (Lordaron) from England, and Ron (Aramon) from ...
  3. Venture into Icewind Dale during the time of the Sundering!

    D&D and Forgotten Realms fans are familiar with The Ten Towns region made famous by author R. A. Salvatore and featured in games such as D&D Icewind Dale - The Enhanced Edition by Beamdog.



    Dungeon Masters can now bring their players to this region during the pivotal moments surrounding the period of time known as the Sundering. It sets the groundwork ...
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