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  1. Exploration In Solo Mode - Part III

    Since this is the relevant part of Exploration series, Obstacle Creation is our subject. You can create your own Solo Adventure with just an empty hex map and random tables. Hex-Crawling let's you simulate harsh survival conditions in old games. Or you can play it as a lighthearted RPG adventure.

    # Out of an Empty Shape

    Hexagon.png
    Masterpiece drawing of hex thingy

    A hex grid is like a six sided dice that can lead you to randomized ...

    Updated August 28th, 2024 at 22:03 by Tempered7

    Categories
    Solo Play with FGU
  2. Start Playing With This Demonstration

    This demo is designed for newcomers who doesn't have any knowledge of RPGs to teach them the basics of Solo Play. Everything you need is provided in the guide. Let's jump right into play without needing to read any rules or worrying about the lack of a Game Master. Our Oracle will provides us answers and remove the need of a GM. And random generators will give us ideas. (Text-based NON-FGU Play)

    # Solo Play Based On Rule Of Cool

    Rule of Cool means that if your character ...

    Updated August 28th, 2024 at 23:03 by Tempered7

    Categories
    Solo Play with FGU
  3. Creating Plot Twists On-The-Go

    I can hear you asking: But this is Solo Mode. How can I surprise myself if I know what plot twists are in the table? It's easy! A tad bit of fundamental thinking and a touch of timing, the rest is RNG's business.

    You will and should know these plot twist types but you won't know what they'll MEAN in the current context in a scene. Especially when you combine them with random words or objects that you'll link with FFA. This, my friends, is the secret to plot twists in Solo Mode.
    ...

    Updated August 27th, 2024 at 23:32 by Tempered7

    Categories
    Solo Play with FGU
  4. Engaging in Problem Solving with Solo Play

    We all have problems and not enough time to solve them. Thematic thinking is key for this. You'll see how easy it is in practice as I expanded it into an engaging playstyle in 8 easy steps. Let's jump right into it. BUT IT'S NOT FOR EVERYONE.

    Few Guidelines:

    1. * NEVER go too hard on yourself or your PC / Sidekick. Even your archnemesis. Wisdom should be your aim instead of temporary emotional satisfaction. Know that we are all trying to be ourselves in this world. And
    ...

    Updated August 28th, 2024 at 21:27 by Tempered7

    Categories
    Solo Play with FGU
  5. A Thematic Word List for Plots and Characters

    If you want to pick a thematic word for your story or character and play with it, here's a short list. Start by choosing the one that catches your attention. Or search the one that's in your mind in the web. Or just use Freeform Association as I demonstrated at the bottom. And if you check the links (Passion = 1) in order, they tell a classic story in 5 steps. Connect the dots = FFA.

    But if you want to insert the themes YOU want to see in YOUR game, you can conjure some sparks from ...

    Updated August 21st, 2024 at 18:31 by Tempered7

    Categories
    Solo Play with FGU
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