Fantasy Grounds Prep Less. Play More.
Check out the latest trends in RPGs on Fantasy Grounds. D&D 5th edition games saw a 50% increase from the beginning of the reporting period (July 2017)! Pathfinder had a great increase of 29% in a similar timeframe. What are your biggest surprises here? ...
Updated July 31st, 2018 at 18:43 by ddavison
Someone once asked me why it was that I preferred running homebrew sandbox campaigns to modules in official settings, which is a pretty popular way of doing things, especially for harried GMs who don't have a lot of time on their hands. I thought about it for a bit, and then came up with an answer that I'm pretty sure wasn't expected. The resulting conversation went something like this: Me: Well, partly it's because I get to exercise more creativity, but mainly it's because it's ...
v3.4.0 add /wsx share (thanks to seycyrus for the suggestion) v3.3.0 Add /wsx openFix errors in client console v3.2.1 Fix errors in client chat box v3.2.1 Fix errors in client chat box v3.2.0 Add /wsx closeFurther improve compatibility with other extensionsUpdate help messages to show commands without underscoresNumerous of under-the-hood changes ...
Updated May 27th, 2018 at 01:46 by Gkjsdll
Samples of my 'Savage Hârn' weapons, armor and mundane items lists. I'm using HârnMaster 3 as the foundation and trying to stick to the items available in the HârnWorld Module. Still have lots to do, this is only a small portion of my work so far. savage_harn.jpg
Started taking this back up seriously again. Trying not to make it overly detailed and more complex then it needs to be. Am now in the process of setting up the Archetypes in Hero Lab for it's ability to auto-calc the build points and assign Edges, etc. Once the drafts are finished I can then print out full character sheets from there and then use those for making detailed notes to try and balance them all out. Probably will be about 80-100 of them by the time I am done as there ...