Fantasy Grounds Prep Less. Play More.
Someone once asked me why it was that I preferred running homebrew sandbox campaigns to modules in official settings, which is a pretty popular way of doing things, especially for harried GMs who don't have a lot of time on their hands. I thought about it for a bit, and then came up with an answer that I'm pretty sure wasn't expected. The resulting conversation went something like this: Me: Well, partly it's because I get to exercise more creativity, but mainly it's because it's ...
v3.4.0 add /wsx share (thanks to seycyrus for the suggestion) v3.3.0 Add /wsx openFix errors in client console v3.2.1 Fix errors in client chat box v3.2.1 Fix errors in client chat box v3.2.0 Add /wsx closeFurther improve compatibility with other extensionsUpdate help messages to show commands without underscoresNumerous of under-the-hood changes ...
Updated May 27th, 2018 at 01:46 by Gkjsdll
Samples of my 'Savage Hârn' weapons, armor and mundane items lists. I'm using HârnMaster 3 as the foundation and trying to stick to the items available in the HârnWorld Module. Still have lots to do, this is only a small portion of my work so far. savage_harn.jpg