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  1. Help for the Harried DM

    Or, The Tom Sawyer Principle

    It takes a lot of work to run an RPG campaign. And all of it falls on the shoulders of the GM. There’s nobody else the GM could even call on for help – or is there? Let’s look at a little concept I call The Tom Sawyer Principle.

    Did you ever read The Adventures of Tom Sawyer by Mark Twain? Early in the book, Tom skips school. As punishment, his Aunt Polly makes him paint a huge fence on Saturday, which is everyone else’s day off. Tom
    ...
    Tags: organization
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  2. DOE: Alignment Graph by dulux-oz

    http://www.fantasygrounds.com/forums...raph-Extension

    Attachment 17800

    First Impressions: 4 Stars, 42/50 Points
    This is one of those extensions that at first seems to be designed for a pretty niche group of GM’s, but as I explored it more, I began to wonder, “Hmm, I wonder if this would fit in one of my campaigns...” Do you need this? Nope. Is it useful? Yes it is, enough so it’s worth taking a look at even if you don’t ...

    Updated February 7th, 2017 at 18:42 by LordEntrails

    Categories
    Review , Extensions , GM Tools
  3. Text Club

    My friends, players, and DM’s all know that my favorite niche is text-only games. It’s not for everyone, but those of us who like it, are really passionate about the experience. There hasn’t been a lot of innovations that spark our collective interest until Fantasy Grounds came along.

    Fantasy Grounds solves so many burdensome mechanical and administrative details for the text-only gamer. All the time wasted getting dice rollers to work, email scans, correct turn order, and other ...
    Tags: text-only
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