Fantasy Grounds Prep Less. Play More.
Originally Posted by H.P. Lovecraft The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown. For the initial part of this discussion, I intend to elaborate on elements that Lovecraft discusses in his Supernatural Horror in Literature article. Lovecraft truly hit the nail on the head with this statement. Whenever time is spent contemplating the true nature of fear, the road inevitably leads to the unknown. There are greater philosophers ...
Today is Bell Let's Talk day. [url]http://letstalk.bell.ca/en/[/url] Please do your part and reach out to someone you know if you suspect they may be going through this challenge. Even a few years ago I personally never thought a day like this would have much meaning for me; now I realize that it does. Bell will donate $0.05 to mental health initiatives for every: [LIST][*]Text message sent by a Bell or Bell Aliant customer only. Regular ...
On the grounds that some of you may end up travelling to the Land Downunder some day, I thought I'd post a bit of a “Survival Guide” to ensure that you understand us Ozzies and enjoy your time here. *** Australia is a very confusing place, taking up a large amount of the bottom half of the planet. It is recognisable from orbit because of many unusual features, including what at first looks like an enormous bite taken out of its southern edge; a wall of sheer cliffs ...
Recently a discussion was had on the Forums about how people divide up treasure. I won't bore you with the full details (you can read it here if you're interested) but I thought I'd elaborate more fully here on the method I outlined there on the thread. But first, a small detour to set things up. How characters organise themselves into parties is many and varied, but over the years (I've been playing and GMing since 1982) I've noticed that almost all parties tend to organise themselves ...
Updated September 20th, 2016 at 08:36 by dulux-oz
I am definitely still in the fight, but the health took a major beating over the last couple of months and I most definitely took a few steps backwards. Enough about that or I'll end up in some rant about something totally off topic. Now that SmiteWorks has released 3.2.0 (yeah, I know 3.2.1 is out now), I had to do a bit of rework on Weird Wars and the other projects I had in the queue or simmering. Here is a quick update on all of them. Weird Wars Rome - the ...