Fantasy Grounds Prep Less. Play More.
Customer Service Representative We are looking to hire another Customer Service Rep to join our team of Derek and David. Position Type: Full Time (40-hours per week) Days: Thursday through Monday (Tuesdays and Wednesdays off each week) Salary: $30,000 / year Job Responsibilities: Handle Customer Support (Thursday, Friday, Saturday, Sunday, Monday)You will overlap with other CS reps for all but SaturdayHelp customers with ...
Updated July 23rd, 2020 at 21:35 by ddavison
We had a good morning on Sunday, controlled the situation nicely and held off the herd of giants and lamias in Rise of the Runelords. Pharius was rockin' again, kicking some major giant tail while keeping the biggest and baddest of them off the back of our crew. Overall we hit them like a well oiled machine. Very nice. Peanut and I played in Rivalry's End on Monday night. There are a lot of changes coming in Season 5 of the PFS and I have to admit I'm a little frustrated with the ...
Updated August 13th, 2013 at 22:10 by Blackfoot
Well, I did it. I built a 5E module in Fantasy Grounds using a PDF that I created for an original adventure. It was an experimental process to see if I could become my own quasi developer. Since this was an experiment, I didn't record (video) the process. If everything turns out okay, I will henceforth record and share the entire process from beginning to end on my future projects (and perhaps retrospectively on this one). My intent was to create additional material for the Dungeon Masters Guild. ...
Updated July 16th, 2016 at 18:17 by rob2e
https://www.fantasygrounds.com/store...p?id=WOTC5ETOA Screen Shot 09-10-17 at 09.21 PM.PNG First Impressions: 4 Stars, 42/50 Points I’m really excited about this adventure and I really like how this product has been arranged in Fantasy Grounds. Simply put, there is a massive amount of content that has been expertly put together into what promises to be an exciting adventure and a great resource for expansion and/or homebrew creation. The DM and Player ...
Updated September 11th, 2017 at 05:59 by LordEntrails
Entry to show how one might go about creating items / feats / traits within the Character Sheet's Action Tab; to allow a player to track the usage of certain things that have effects. In this particular case an Alchemist's Fire can be used 1 time, unless you’ve more in your inventory! For this How To I will assume that the player has blown gp and bought 2x Alchemist's Fires (i.e. if you have more in your inventory just change the X in step 6 accordingly). Within ...